The key trick is to use a shader in a shading network as if it were a texture. When we could, we used gradients and noises in textures to art direct highlights, rather than using physical lights themselves. Under the Layer Properties menu, I set the drawing to Multiply mode in order to work without covering up the next steps. C4d arnold gradient This great tool integrates seamlessly with your pipeline supporting Cinema 4D, Lightwave, Realflow, X-Particles as well as Redshift, Arnold, Octane and Cycles 4D render engines.
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